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Pax Warrior in the News
Our communication department will post any recent media coverage Pax
has received on this page for easy reference. Pax press
releases can be found on the main page of our press section. For
all other media queries contact us here. |
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Sunday, Aug. 6, 2006
Pax Warrior is featured in a Time Magazine article on activist video games.
Call them playstations with a higher purpose. Activist video games--which use whiz-bang formats to address real-world issues--are scoring high with both kids and teachers.
Pax Warrior - A gamer playing the role of a U.N. commander during the Rwandan genocide is confronted with grim trade-offs, such as choosing whether to fax the U.N. or save the Prime Minister. Licensed to schools, the game has been incorporated into thousands of curriculums in Canada, Britain and South Africa, and will hit the U.S. this fall. Next up from Resolve Labs: Pax Prosecutor, about the indictment of Slobodan Milosevic for war crimes.
Full article by Hillary Batchelder |
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July 17, 2006
Canada's national newspaper, the Globe and Mail, uses Pax Warrior as an exemplar of a new genre of gaming activism.
Toronto's Andreas Ua'Siaghail has also seen the industry blossom firsthand. In 2001, he and business partner Sean Hopen started work on Pax Warrior, an educational game based on Roméo Dallaire's experience in Rwanda. At that time, Mr. Ua'Siaghail says, the notion of a "game for change" didn't really exist.
"People's ideas about what games or game-based learning might entail is actually much broader than it was even five years ago," he says. "A lot of people understand that this is a great way to engage kids, and to help people understand particular situations."
Full article byTim McKeough
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July/August, 2006
Bulletin of the Atomic Scientists report on Pax Warrior.
"Pax teaches you how good intentions are not enough," says Andreas Ua'Siaghail, the game's co-creator. "It tests an individual's valor in a historical context."
Full article by Josh Schollmeyer
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Thursday February 16, 2006
Pax Warrior President Andreas Ua'Siaghail is interviewed on BBC Radio 4.
This week we also look at one of the latest in a line of educational computer games that claim to be good for you. 'Pax Warrior' takes the backdrop of the 1994 Rwandan genocide to explore complex moral and ethical issues.
The game's designer, Andreas Ua'Siaghail, tells Material World what he thinks children will learn by taking the part of a UN peacekeeper in Rwanda. Quentin is also joined by Dominic Savage, the Director General of the British Educational Supplies Association, who explains how games are gradually finding their place in schools."
Quentin Cooper Interview on BBC 4 |
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Pax Warrior gets major mention
in Canada's national newspaper the Globe and Mail
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PAX WARRIOR
A gamer playing the role of a U.N. commander during the Rwandan genocide is confronted with grim trade-offs, such as choosing whether to fax the U.N. or save the Prime Minister. Licensed to schools, the game has been incorporated into thousands of curriculums in Canada, Britain and South Africa, and will hit the U.S. this fall. Next up from Resolve Labs: Pax Prosecutor, about the indictment of Slobodan Milosevic for war crimes.
M onday Jan 31 2005
Sandra
Martin article
"Finally he has our attention"
"Roméo Dallaire is suddenly everywhere. He's on television
tonight in a Sundance-winning documentary. Nick Nolte plays him in
the movie Hotel Rwanda. He's even inspired an interactive-learning
video game," writes SANDRA MARTIN
...
"Clearly, Dallaire has the power to make some of us listen
-- although one can't help but despair at the thought of Elie Wiesel,
that articulate and eloquent survivor of the Holocaust, speaking
to a half-empty room at the United Nations last week. Whether Dallaire
has the strength to make us change our behaviour remains to be seen.
And that's where yet another Dallaire-based product comes into play.
Andreas Ua'Siaghail (pronounced O'Shields) and his Pax Warrior colleagues
were at the Canadian Film Centre, casting about for a project when
the story about Dallaire being found drunk on a park bench made headlines
back in June 2000. The pathos of that story gave them a focus that
four years later has resulted in an interactive-learning module for
senior high-school classes, university courses and leadership-training
programs. Essentially, Pax Warrior (http://www.paxwarrior.com) gives
students and trainees enough background and content about Rwanda,
the UN and Dallaire to push themselves through the crises he faced.
At every stage the interactive software asks: "What would you
do?"
At first, the name Pax Warrior made Dallaire think it was just another
violent computer video game, but the more he worked with the new
media types, the more convinced he became of the merits of their
interactive teaching tool. "It brings all the weight of the
moral and ethical dilemmas in which students must see themselves
in the future," he says. "They are in the entrails of the
decision making."
So far Alberta has bought the software and several other educational
jurisdictions are in negotiations with Pax Warrior. If it works,
the teaching module will take Dallaire's message beyond passive listening
into active learning." |
Pax Warrior to be Profiled
on ABC 's Nightline with Peter Jennings |
Mike Lee, ABC international correspondant and
his crew film interview with Pax and Edinburgh pilot. This is due
to air anytime soon now.
Here is a behind the scenes snippet of us being
interviewed. Thanks to George Edwards of Canada's High Commision
for the video.
[requires Quicktime] |
Pax Warrior Profiled on BBC
's Newsnight
Airdate Jan 13 2005
running time 10'30"
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BBC Newsnight's Mark Doyle
profiles the use Pax Warrior in Edinburgh.
In order to understand how Pax Warrior is used to teach citizenship
curriculum in UK schools, the BBC interviewed Andreas Ua'Siaghail
of Pax Warrior and filmed Pax Warrior's use on location with the
students and Head Teacher of James Gillespies High School, Edinburgh.
BBC online "electronic print":
english version
[as BBC translates its online service into multiple languages.
numerous other languages are also available]
BBC Newsnight piece archived:
jan 13 2005
real media stream direct link
Story
has also been picked up by NPR across the US.
About James Gillespies:
James Gillespies high school was the location for "The pride
of miss Jean Brody" |
New
book cites Pax Warrior as exemplary learning project |
In a new book, E-content: Voices
From the Ground, 40 outstanding new media projects from around the
world were chosen by the United Nation's World Summit Award. E-content
was created under the framework of the World Summit on the Information
Society and exemplifies the quality of today's multimedia market
worldwide. Authors Osama Manzar and Peter Bruck have put together
a definitive guide highlighting the best e-content and creativity
practices across the world.
Excerpt from "E-content:
Voices From the Ground"
Osama Manzar and Peter A. Bruck
Copyright 2004
Discrete Interactive learning project
Pax Warrior: A discrete project by a small new media company. It
is a hybrid of a conflict resolution management-training tool and
interactive documentary on the genocide in Rwanda. It is a brave
work, still in development; but a good example of interesting and
challenging initiatives that this climate supports in the expansion
of what our e-tools can do. In this case, Pax Warrior holds out
the possibility that interactive, group-learning tools can offer
deeper understanding and global, critical learning. |
Past press on Pax |
April 6, 2004
Andreas Ua'Siaghail,
Pax Warrior producer, interviewed by David Cadasse for afrik.com
on the eve of the 10th anniversary of the Rwandan genocide. (Interview
in French)
January 16, 2004
issue of Canada Focus magazine, published by Industry Canada
and the Department of Foreign Affairs, highlights Pax
Warrior's presence
at the UK's largest education and training technology
show.
October 1, 2003
edition of L'Actualité. We're featured in the Ecran Radar
section. Pages 12-13.
July 23, 2003 the Globe and Mail carried Kevin
Marron's feature. Page B9
"...Nevertheless, electronic games have a long way to go before
they reflect the serious moral issues and complexities of the real
world, according to Andreas Ua'Siaghail and Sean Hopen, partners
in a Toronto new media company 23 YYZee Inc. and producers of Pax
Warrior, an interactive documentary that uses elements of electronic
gaming to put its audience in the shoes of United Nations peacekeeper
Roméo Dallaire in Rwanda.
"Our aim is to tell peace stories rather than war stories,"
says Mr. Hopen, explaining that Pax Warrior, a project originally
conceived at Habitat and still under development, resembles an on-line
strategy game in so far as it presents people with situations in
which they must make decisions, such as whether or not to try to
disarm a group of rebels at a roadblock. But, he adds, "the
strategy is deeply rooted in morality. Each decision you make is
a confrontation with your own values.""
For the complete article, please visit The
Globe and Mail archive.
October 17, 2002 Pax Warrior was presented to the
Quebec and World Film and New Media industries at The Montreal International
Festival of
New Cinema and New Media [FCMM] as part of the forum program.
" Pax Warrior and White Noise : These two IPL projects push
the boundaries of conventional interactive documentary and mystery
genres, respectively. Sharing their vision on reconfiguring story,
these teams will speak about such topics as hybridity, non-linear
story forms, new production processes and the like."
May 2, 2002Pax Warrior was presented to the documentary
industry as part of Cyberdocs at Hot
Docs Canadian International Documentary Festival.
"... hybridity, genre-busting, identity politics, calls to
action, socio-political thought on the Web, education, and accountability."
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